Diablo III

 
 
Developer : Blizzard Entertainment
 
Genre : Action role-playing game, hack and slash

Diablo III incorporates the Havok physics engine and enables players to utilize the environment to help in their quest. For example, huge walls can be reduced to rubble to squash monsters by a direct hit. Even monsters use the environment (such as Ghouls scaling the walls to reach the player). Many more parts of what appear to be a seamless background environment are destructible. Some dilapidated areas will also collapse (with or without harming the player) automatically when the player gets too near or passes under part of a structure.

The UI, including character screen and inventory is functionally similar to its predecessor, besides the graphical upgrades and more details in expanding tabs, and will be very familiar to Diablo II players.

Some stats (and their UI bars) were removed, including Stamina (and therefore Walking). The experience bar is now at the bottom of the screen spanning across the UI panel. Some other stats were changed or added, but overall, remain similar to what they used to be.

Stat allocation is changed to Paragon system, allowing players to allocate excessive stats after reaching maximum level (60 or 70 with expansion), but before that, core stats are distributed automatically. Paragon levels continue to increase without limit after reaching maximum level, and are shared among all characters of same type on account.

Potions have lesser importance because of the introduction Health Globes, dropped by slain monsters. These replenish lost Life when picked up, and cannot be stored. Only one (endless) potion can be equipped, usable every 30 seconds, but potions may grant special effects in addition to restoring Life.

In co-operative play, loot is dropped for individual players (player cannot see what the others get). This was done to encourage trading between players in a group and reducing thievery. Co-operative play remains as the core of multiplayer, with a drop-in, drop-out feature so one can share their items (only available 2 hours after they drop, and only to players who were in the same party when item dropped). Between characters of same type on same account, gear may be transferred at any time.

Prior to patch 2.0, Auction House allowed players to trade their items for gold or real money.

Hardcore mode appears in Diablo III, with similar functionality to its prior incarnation. As of RoS, another choice during character creation is Season participation, which replaces the Ladder.

Players now can only learn 6 active skills (+3 or 4 passive), but can change those at any time for free. Skill Trees are gone, replaced with free choice almost without limits (some skills are limited to one per category). To compensate, skills can be upgraded with skill runes to change their functionality, and gear offers new stats, which greatly improve functionality of skills (such as reducing cooldowns and resource costs, increasing their damage, etc) instead of plainly increasing skill levels. Sets also offer unique bonuses instead of simply increasing stats. Skill Points are also gone, players always have access to a number of skills based on their character level.

There are four slots for keyboard activated skills, associated with the 1-4 number keys, and two are the mouse skills (LMB and RMB).

Buffs and debuffs are now displayed on the UI. As of patch 2.4, they are grouped and incorporated into skill icons for better visualization.

There is now a mini-map displayed on the top of the right hand side of the screen, replacing the automap. A detailed map can be viewed at any time with M key.

Action Combat feature, originally exclusive to consoles, was implemented on PC in 2.4.

The game is designed so that ideally, there is a change of art assets and monsters every fifteen minutes when playing the game.

 
 
 
 
 
Server games support
 
Diablo III for Blizzard - Support
  
 


Games support

Master X Master

MXM is a MOBA with third-person shooter characteristics. Each player controls two playable characters known as "Masters". There are 30 Masters as of January 2016. Each has unique abilities and different styles of play. The Masters are characters from previous NCsoft-published games, as well as new characters. The player can switch between two Masters throughout the game, where the unused Master can regenerate its health. There is a cooldown associated with switching, as well as death. The player in MXM uses the WASD keys and computer mouse to move and point the character, though provides the option for the player to move the character solely with the mouse. Each Master has four special abilities, with one ability a more-powerful move, and each of these abilities have a cooldown. Also uncharacteristically, the game allows player characters to jump and dodge enemy attacks. Using the mouse to aim, many of the game's abilities are based on projectiles and skill shots.

Battle Carnival

Battle Carnival is a team multiplayer FPS using a system of quick matches. Each round lasts no more than 10 minutes. At the end of the match players get in-game currency and experience points used for upgrading their account level. Before entering the battle player has to choose a character and a primary weapon. Secondary weapons, such as knives and grenades, are tied to characters and cannot be changed.

Rust

The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.

The new Z

Infestation: The New Z is an official, massive re-work of Infestation: Survivor Stories (previously released as The War Z). Experience a massive open world shooter featuring a dynamic player vs player experience in different game-modes and worlds. Enjoy frequent updates, community involvement, a wide selection of skins, highly optimized anti-cheat and much more. Infestation: The New Z started out as a small project based on the original title Infestation: Survivor Stories.. A group of original players came together with the goal to re-work the entire game

GTA V

Grand Theft Auto V is an action-adventure game played from either a first-person or third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside the missions, players may freely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series. It may be fully explored after the game's beginning without restriction, although story progress unlocks more gameplay content.

Tibia

In the early years of the game, CipSoft held player statistics — including the number of registered players — but these were removed for performance reasons when the game grew. Because of this, the number of players cannot be accurately estimated, however, the player count totaled over 64,000 online on November 28, 2007. Comparatively, as of December 1, 2010, the number of players online never totaled over 50,000.

World of Warcraft

As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked.

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